ben.sipe
Ben is a producer/designer who has collaborated on hundreds of titles on mobile, console, PC/Mac and social platforms. The titles have been from kids’ pet nurturing titles, to mature rated zombie shooters and everything in-between. Outside of video games, Ben is married, a proud father and loves motorcycles and other toys that are fast!
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In this series of Improving Freemium Design we're going to look at an indie game Apple featured called Monsters Invade: Oz and see what they did right and what could be improved.
ben.sipe
ben.sipe
Jul 25, 2013
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King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King.
ben.sipe
ben.sipe
Jun 17, 2013
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I love medieval themed entertainment and MunkyFun has seen some huge success in F2P. Is this their next knockout? Let's look at what they did right and where they could improve.
ben.sipe
ben.sipe
Jun 14, 2013
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I rarely get into really "casual"mobile titles, but for some reason Motor World Car Factory got me addicted to collecting cars. However, not everything is great about this game. Let's explore what they did right, and what can be improved.
ben.sipe
ben.sipe
Jun 14, 2013
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MMO subscriptions are down, PC sales are down, web/online traffic is turning mobile and I just don't have the time for things like World of Warcraft anymore.
ben.sipe
ben.sipe
Jun 14, 2013
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Tutorials can really suck! They're especially bad in casual/mobile/social because developers expect players to be idiots. Here are some tips (especially for f2p) that help create tutorials that suck a little less.
ben.sipe
ben.sipe
Jun 14, 2013
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Making the process to purchase or spend in your game can help increase your game's revenue. Here are some tips on what to change/tweak.
ben.sipe
ben.sipe
Jun 14, 2013
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There are several ways to screw up the freemium business model, but here's a list of some top offenders. Sure they can generate some revenue now, but it'll cost you later.
ben.sipe
ben.sipe
Jun 14, 2013
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I've owned launch consoles for decades, but as it stands now this might be a generation that I sit out on. Read on for why...
ben.sipe
ben.sipe
Jun 13, 2013